In-progress pictures
97 pictures and short moving clips taken while the game was being built, in the order they were taken. Every one is the game as it stood that hour, from the first grey boxes on. Each group is under the dev log entry it belongs to.
Jam hour 0.7 Carousel in grey boxes works in a play session (Claude Code through the editor MCP server)
Jam hour 0.8 The fight in grey boxes works and is joined to the carousel (Claude Code through the editor MCP server)
Jam hour 1.0 The whole floor now plays from the carousel to an ending in grey boxes, driven by script in a play session (Claude Code through the editor MCP server)
Jam hour 9.9 User's first play (jam hour 9.7)
Jam hour 10.1 Walk mode, as a grey box, with Claude Code through the editor's MCP tools
Jam hour 10.9 User approved Codex for the redraw step of the concept-to-sprite route and suggested pinning a style sprite so every character looks drawn by one hand
Jam hour 11.3 First real art, in about twenty minutes
Jam hour 11.8 User: the 3D assets' textures need a redo in pixel art style, and the sword painting is card art
Jam hour 11.9 User: redraw the remaining props too, and look at a normal-map tool
Jam hour 12.1 Normal maps on the two figures
Jam hour 12.3 User: normal maps on the set too, and the open sky makes no sense
Jam hour 12.5 The cinematic pass, first round, from the user's note (bokeh, light cones, drifting dust, bloom)
Jam hour 13.2 User: the pegs and holes are still placeholder
Jam hour 13.7 User: add one more peg as a red herring, the baroness' son, with his alibi learned in gameplay and not in the preamble
Jam hour 14.6 User chose B, the PixelLab set, for the fight, so every screen now wears it
Jam hour 15.1 User: the blood on stage should be a pixel texture, not an object; approved
Jam hour 19.4 The user played it by hand for the first time and found two things in minutes that eight hours of scripted checks and stills had not
Jam hour 19.9 Three gameplay items from the Should list in one sitting
Jam hour 20.1 The last two items on the Should list, so every Must and Should is now built
Jam hour 20.9 The user played the game through for the first time and sent ten notes; eight are built
Jam hour 21.2 Small items, and the packaged game's first start
Jam hour 22.5 The user's second play brought five notes; all are built
Jam hour 23.3 The user's third play brought ten notes; nine are built
Jam hour 24.9 The user painted ten splash pictures from the prompts drafted earlier
Jam hour 25.4 Overnight, with the user asleep
Jam hour 32.9 Lighting pass, on the user's note that the stage itself was too bright
Jam hour 33.7 Card motion pass, asked for and approved by the user